Most VR courses assume you already know game engines and 3D modeling. That leaves beginners stuck before they even start.
Trask Ovard teaches VR game development from the ground up. We start with the basics and build your skills step by step until you can create your own immersive worlds.
What we've built since 2016
Masterclasses published
Hours of video content
Practical projects
Downloadable resources
Who teaches at Trask Ovard
Our instructors have shipped commercial VR titles and worked with studios across three continents. They know what works in production and what doesn't.
Laszlo Varga
Laszlo spent six years building VR experiences for architectural firms before moving into education. He specializes in spatial design and teaches how to make virtual spaces feel natural. His courses focus on practical techniques that work across different VR platforms.
Darragh Mulcahy
Unity VR Specialist
Silje Bergström
Interaction Designer
Tomas Lindqvist
Technical Director